Team Fortress 2 Update Released
TF2 Update Posted by The Announcer, 25th February 2010
Team Fortress 2 Update Released


February 23, 2010, 1:55 pm - Valve - Product Update


Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Engine

  • Fixed servers being inappropriately delisted from the master server
Team Fortress 2
  • Updated CTF_Doublecross
  • Improved clipping to prevent players from getting to unintended places
  • Updated CTF_2Fort
  • Fixed Blue players being able to block the Blue spawn room doors to lock in teammates
  • Moved the Blue team Sniper wall down to match the Red team Sniper wall
  • Updated Russian localization strings
  • Fixed the Pyro not being able to deflect enemy flares
  • Fixed pipebombs not being removed if they explode in a func_nogrenades zone
"The GamersRequest TF2 Highlander!"
TF2 Update Posted by valk, 23rd February 2010
The GamersRequest Highlander.



What's a highlander? You might ask. For those who don't know, in a nutshell it's 9 v 9 Team Fortress 2. Highlander is a fun game mode, very different to the 6 v 6 we're all used to.
Thanks to GamersRequest, BestGN, CyberGamer, iBUYPOWER, PC Maniacs and netGameRadio, we're hosting Australia's Largest Highlander tournament!

PC Maniacs and iBUYPOWER are giving us a Logitech G13 to give away to each player on the winning team! That's not all though! Your team will also receive a fully paid for TF2 server thanks to BestGN!

To sign up your team, please head over to GamersRequest and follow the instructions. All the rules and information can be found in the GamersRequest Highlander Forum.

After team registrations, we will see how the tournament will be played. We need to know if all the teams are willing to play two (2) matches a week. If so, please PM me saying so!

Key Dates:
22 February 2010: Sign-ups open
1 March 2010: Sign-ups close
8 March 2010: season fixtures posted
12 March 2010: First round matches begin.








got advertised @ ozfort, so just passing the news along!
pugNation games this week
PugNation Posted by clip, 22nd February 2010
In the pool play round there will be 1 game played per pool, per week, with 1 team from each pool having a bye each week.

This week's draw is as follows:

Pool 1
Team 2 vs Team 4
Bye: Team 6

Pool 2
Team 12 vs Team 9
Bye: Team 3

Pool 3
Team 8 vs Team 5
Bye: Team 1

Pool 4
Team 7 vs Team 11
Bye: Team 10


Click here to see team rosters.
pugNation Rules
PugNation Posted by clip, 20th February 2010
pugNation Rules

Format:
6v6

Class Restrictions:
NZF/OZF Standard

x 2
x 2
x 2
x 2
x 1
x 1
x 1
x 1
x 1

Map scoring:
  • 5cp push maps (Well/Granary/Badlands etc) are 30minute games. 5 cap cap limit. Golden point will carry out till there is a clear winner.
  • Gravelpit & Pro Dustbowl are both best of 3 rounds, ABBA(AB) format (Red/Blue/Blue/Red<Red/Blue>). No draw is possible. No cap limit.
Use of sluts:
A team may use any slut from the list of pugNation registered slut players without the approval of the opposing team, up to a maximum of 2. They may also use players who are not registered, if the other team approves the use of them, also to a maximum of 2. A team must have at least 4 core players for the game to go ahead.

Game Exploits:
Exploits are a pubishable offense, complaints may be submitted via demo/STV format for reviewal by the admins. The standard punishment for exploiting will be a replay of the match if admins decide it has significantly affected the outcome of the game.


Instant forfeits:
A team must have at least 4 players from the registered 7 players per team for a game to go ahead, providing the other team approves the use of slut players. If the opposing team wishes to take the forfeit (don't be gay, let them use sluts) the short team has 20 minutes to get 6 players in server, after that the team with 6 may choose to wait or take the forfeit.

Match Pausing Guidelines:
You may pause the game if both teams agree, the team asking for the pause will be responsible for the pausing, unpausing and respective procedures.

Match Server:
It is up to the teams to organise servers, nz'ers have preference to choose server however Australian servers may be used if agreed to by both teams.

If you are unable to obtain a server to use, one can be booked for you - see details
here

Disputes:
Disputes can be pm'd to a member of the pugNation admins who will review and give a final say on the matter.

Unlocks:
All unlocks are allowed apart from the Sandman.

Crits & Damagespead:
Crits are off.
Damagespread is off.

Administrators:
clip
shooting
zeets

Team Fortress 2 and Day of Defeat: Source Update Released
TF2 Update Posted by The Announcer, 13th February 2010
Team Fortress 2 and Day of Defeat: Source Update Released


February 12, 2010, 1:38 pm - Valve - Product Update


Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2 and Day of Defeat: Source

  • Fixed a case of client-side hitching caused by writing a file to the hard drive too frequently
Overtime... Continues?
NZF News Posted by frio, 9th February 2010
So, finally, we've made it to the other side. Day by day, we've hinted at something new coming, and we've been so successful that even 1day are copying our entirely original, not-ripped-off idea. They can expect a battery of lawyers to come knocking on their doors any minute, headed by a drunk and disorderly Squiddy.

And here we are. I'd personally like to thank everyone who's helped with this, first and foremost of whom is jandals. jandals made this entire fucking thing. While the rest of us in the administrative team quaffed pints of lager and sneered at our general forum populace, he's been beavering away day and night on the new look you currently see before you. It's fucking beautiful. I've not visited a better looking site that wasn't spiced up with naked ladies, and even then, they probably didn't arouse me as much as the new NZF does. So, jandals, from the entire administration team and myself, thankyou. What you've done is nothing short of amazing, and in honour of that, you are officially our 2009 Fink Community Services recipient. Wear the badge with honour (you made the fucking thing after all!). We don't have a fancy graphic (because it'd be a bit shit to make you make your own banner), but I'll whip something up in MS Paint.

Everyone else on the administrative team, whose names are immortally enshrined in the Forum Leaders page - thankyou. jerm and ppn, without you tirelessly working away to maintain clan forums, we wouldn't have any hint of a competitive community team remaining. Crowbar, you've done an outstanding job in quietly and efficiently moderating the site, and while that's helped bolster a Facebook group created in your honour, I'm indebted to you for your work. clip, pugNation is going to be awesome and we're all incredibly grateful you've come on board. Futera, ns, Squiddy, none of this would have come to pass without your stewardship over the past several years. Madman, you've constantly helped tweak and build the site with PHP nuance in excess of my own piss-poor talents. Revile, the same goes for you. Everyone else I've missed (sorry!), I've already written a soppy, dripping load of mush so just know that I'm absolutely grateful for your work too, no matter how small it may be.

And, of course, we wouldn't be here without the users that keep coming back either. We're a reasonably small site, and to my mind, that's why the community is so strong. Most people here have met the others in real life, or had their cricket balls thrown in trees by some of us. Luckily too, we occasionally get some real pearlers of threads... like the ones nominated for TOTY this year. There was some controversy over the nominations, and in our presiding wankery, the administrative team and I have basically hiffed your votes out the window. Despite Squiddy's ardour for it, democracy can get fucked.

Hence (drumroll please...), the TOTY of the year goes to...


There was some strong contention from threads I no longer care about, but ain't none of those muggle threads could hold a torch to nomey's verbal wizardry. And, in an NZF first, we're going to award a slightly larger prize too. nomey, jandals - we'd love if you could tell us if you're soldiers or demos, and then PM me your addresses so we can send you some goodies.

The question remains, of course, other than this fucking amazing new look (care of jandals) and the announcements over the past few days, is there anything else we've done? Well, yes.

You can see that the forums themselves have been completely reorganised. We hope this makes it clearer what you're accessing, and lets you better manage just what it is you want to read. The mishmash forum frontpage has been a thorn in my side in particular for a while now, and it gives me great joy to see it nicely streamlined.

We've also decided, on a slightly different note, to pump the general discussion thang up. We've changed the way Off Topic works - Off Topic is now, as it has been of late, NSFW. To this end, only registered users can enter the forum. The rules aren't changing: illegal shit still isn't on, but it'll remain as is - fairly hands off. Highbrow is now "Open Discussion", is open to all, and we'll keep a closer eye on it.

With all that in mind, we're also getting ready to test-launch Whakatatara. HOLY FUCKBALLS. You can see under Competitions at the top, we've integrated some software into the site for running tournaments and ladders. If anyone from the community wants to step up and preside over a testing ladder (say, with a two month period?), just pipe up in the NZFL forum!

The other things, which are numerous, are less exciting, so:

* We've upgraded vB
* We've replaced the news script
* We've added an open-to-contribution "TF2 Guide" section
* We've made IRC easier to access
* We're full of love and puppies, rather than hatred and bile

All in all, welcome to the new NZF! We hope you like the changes.

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